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|Resident Evil Final Days > Mixed Nuts > WWE video games|
|Posted by: Spartan198 Aug 16 2010, 10:39 AM|
| First off, I'll start with a new gameplay video showing off some of the new features of WWE SvR 2011.
What I gather from this video is as follows:
1. Suplexing a superstar into an object (ladder, table, etc.) actually results in said superstar hitting said object.
2. You can change the direction that a suplex-type move throws an opponent in mid execution.
3. You can put a superstar on the top rope without automatically executing a move.
4. Epic counter by Undertaker at :23 seconds!
5. Superplex through tables from the top rope.
If anyone spots anything I missed, point it out.
Here's another video showing off trophies (among other things). There's a lot to list, so I'll just list off the most notable stuff.
List of Road to Wrestlemanias (could be more, though)
1- Vs. Undertaker
2- Cena (oh joy, another one... )
"Thank you, Shawn" trophy awarded for defeating Shawn Michaels at 'Mania - Shawn Michaels is in.
Unified Tag Team Titles
"Excellence of Execution" trophy - Hinting Bret Hart could be in (but then again 2010 had a trophy named that for defeating every superstar on the roster with a submission).
Money in the Bank briefcase is cashable! (whoo! )
New mode - "WWE Universe". Could be similar to the Career Mode from 2010, but I'm not sure what exactly it is.
"5-Second Pose" trophy - Could be an Edge & Christian reunion having to do with Christian's RTWM.
Again, point out anything you find that looks notable that I didn't get. So... discuss!
|Posted by: METALHEADROY7 Nov 30 2010, 10:10 PM|
|ive actually never played the games, but ive been told, its pretty much just and upgraded installment on last years games. is that true?|
|Posted by: Spartan198 Dec 1 2010, 03:21 AM|
|There are some significant changes from last year's game in this year's, but you could say that, yeah. No need in scrapping what works, right?|
|Posted by: METALHEADROY7 Dec 1 2010, 12:22 PM|
|i suppose your right. kinda feels like the madden games with the years and such. ill might purchase 2010|
|Posted by: Master Daddy V Dec 29 2010, 02:31 PM|
|Dude I'm aching to get this game. Despite the many many flaws of the WWE I remain a huge fan.|
|Posted by: Spike991 Jan 28 2011, 08:34 PM|
Exactly, don't change what doesnt' need to be changed. 2010's played really well.
Anyway, I've noticed tons of features from different wrestling games implimented into the SvR games, mainly with 2010 & 2011.
It's nice and fast and fun like the Smackdown games, but with much more control, like the GC series(Wrestlemania X8, XIX, Day Of Reckoning, DoR2). The more control in like how you can choose to get on the apron, or all the way out of the ring, have springboards work more like they did in the GC series. Reversing punches & kicks actually allows you do decide what to do, like performing a strike or grapple(and having some really cool moves in there).
Yet the moves in the grapples and strikes are more creative as they have always been with the Smackdown games.
Having the pin combo stuff seems like it's come right out of Legends Of Wrestling(I've got the first one, that's all though). Another feature in LoW was being able to turn your move into a submission instead of a pin. Hopefully that returns, having the option to use moves and combine it with a pin or submission, or perhaps another move.
Another thing is the weapons in 2011. They weren't really anything like that in LoW, but I do remember how you would interact with them in LoW. If you moved into a weapon, it would move. In the earlier Smackdown games, they would just hinder your path, even stopped an oppenent you are trying to whip to the corner, or the ropes. So this is yet another little thing that 2011 has that is, at least similar to a previous game.
Also, I really like that they have groggy quick grapples. I wish they would put regular & groggy quick grapples though, mainly from front, possibly from behind(which they did have the regular & G behind grapples all the way up to 06).
In Shut Your Mouth, and Just Bring It, and I guess everything before, I don't have Smackdown or Know Your Role yet, you had three sets of grapples: quick, groggy quick, and another which was from a grappled state, initiated by picking up a grounded opponent, or pulling back from an irish whip.
Anyway, the reason I mention JBI & SYM and their grappling systems, is for referrence, that's how I would like the grapples to work in future games, not the third grappled state, but the regular & groggy quick grapples, in addition to the 4 strong grapples. That I think would be best.
Strong strikes were annoying at first, but I've gotten used to them.(That's another thing from the GC series actually) I prefer finishers working as they do though, actually making a grappling motion, like in the GC series, instead of groggy.
When you had to have your opponent groggy, there wasn't anything to help your timing for reversing, you just had to know if you were groggy and that your opponont had the potential to perform a finisher.
Well......I think I've posted enough in this one reply, so anybody else, your turn.
|Posted by: METALHEADROY7 Jan 30 2011, 10:53 AM|
|i like taquitos! and i might aquire 2011 soon.|
|Posted by: Spike991 Feb 24 2011, 03:40 PM|
I also like taquitos, and 2011 would be an excellent choice.
Also, more related to the thread:
In SYM, the ability have your opponent's head sticking out on the apron for attack was implimented, via irish whipping them into the ring at close range.
You could then grapple them from either the inside or outside of the ring. Outside would have you do a simple elbow smash and the opponent would roll into the ring in pain. Inside would pull them in, I think I've seen it do that rope choke, grabbing their legs and falling back.
Anyway, with at least two different wrestlers, Rob Van Dam & The Undertaker, they were each given a special grapple their, that nobody else could do. It wasn't selectable in the Move Set, you either had something special like that, or you didn't, and it's not really common knowledge.
Anyway, RVD's is in there with him from SYM to 07. Taker, who is still in the games, was in there from SYM to 09. 2010 however, allowed us the ability to get on the apron, instead of just in or outside the ring, and in addition to that, in the Move Set, we could change the apron grapple to what we wanted to be. Keep in mind I'm not talking about the grapples you can do to an opponent when you are on the apron, or when your opponent is on the apron with you in the ring, this is with your opponent's head sticking out on the apron, typically with you outside the ring grappling at their head. 2010 still had the elbow, but also had a leg drop, made for Undertaker. It looked different than the unique one he had from SYM to 09, but it was his nonetheless.
So, that was just an example of our wrestlers becoming a little less unique.
Does anybody else know of any special things in the SvR games, less know stuff?
|Posted by: Spartan198 Apr 10 2011, 12:31 AM|
| Since this topic veered away from the WWE games and toward WWE itself, I merged the slightly off-topic posts with REFD's official professional wrestling/sports entertainment/fake fighting/whatever you want to call it topic in the sports section.
That topic can be found here: http://residentevilfinaldaysii.b1.jcink.com/index.php?showtopic=73&st=0
So let's please continue our discussion about how overrated John Cena is, as well as other pro-wrestling subjects like TNA, RoH, and so on, in the appropriate place.
|Posted by: Spike991 Apr 11 2011, 07:14 PM|
Sounds good, plenty of Cena Hate to go around.
Perhaps we should change the title for this thread, to reflect it being about all the games, or is it just 2011, or is it all implied?
|Posted by: Xander Jun 4 2011, 02:05 PM|
| Well, that time of the year is coming around and we're hearing info about this year's installment of the WWE Smackdown vs Raw franchise, currently being referred to simply as WWE '12.
Here's the current Wikipedia description of it.
Some pretty awesome features listed (especially the wake up taunts, which the franchise has been missing for a while now). Let's hope THQ can deliver.
According to the game's website (http://wwe.thq.com/), the confirmed roster so far is:
*Alberto del Rio
Okay, WWE fans, discuss!
|Posted by: KeVo Jun 4 2011, 02:46 PM|
| I know this might be slightly off, but oh how I wish we could have this generation of gaming mixed with the previous generation of wrestling. The Paul Heyman ran ECW, the Ted Turner and Eric Bischoff ran WCW, the Attitude era WWE(WWF).
Those games would have been, like WOW. (IMO)
I'm going by what ifs so, please understand that. xD.
As for WWE 12, I might try renting it. The last WWE game I played was SVR 08.
|Posted by: Xander Jun 5 2011, 02:48 AM|
I would love nothing more than to see an Attitude Era game in the same vein as Legends of Wrestlemania or an old scool ECW game with the proper "M" rating on current consoles, but sadly it won't ever happen.
SvR 10 was the best one of the franchise since HCTP (IMO) and it should be pretty cheap used with SvR 11 out and soon-to-be "replaced" with WWE '12, so I'd highly recommend giving it a try.
|Posted by: Spike Reaver Feb 20 2013, 09:29 PM|
I guess you got your wish huh?
Wow, to think this thread was made when 2011 was the hot new game.
I hardly even played too much of 12. I lent that to a friend, I need to go get that back sometime. I lent my RE5 to this person and when I got it back, it was a littl ruffed up, thanks to his dog.
I would like to play 13 right now though. I feel like 13 came, and well, we're probably already on our way to getting 14. I'm not ready for a new one just yet though.
I do like a lot of the gameplay improvements we've seen. Some things are better, other things not so much.
|Posted by: Rick Grimes Feb 21 2013, 06:29 AM|
Not really. I can name off who knows how many wrestlers that were an important part of the Attitude Era that weren't in WWE '13: The Dudley Boyz, the Hardy Boyz, Chyna, Jacqueline, Ivory, Al Snow, Steve Blackman, D'lo Brown. I enjoy the ones that are in the game, but it's far from what I wanted.
|Posted by: Spike Reaver Feb 21 2013, 06:27 PM|
Oh how I would've enjoyed having The Hardyz and the Lethal Weapon...
They really didn't pull out all of the stops for 13. I mean, they did something that was sure to be really popular. It seems like people just can't let go of the Attitude Era, but surely they could've done better for us. At least by the roster. And let's face it, isn't that one of the most important parts of the game?
At least it is for me. Gameplay and roster. I want to play as one of my fav's, but I also want the game to play well.
Any chance of any of those guys coming in via DLC?
|Posted by: Rick Grimes Feb 21 2013, 07:50 PM|
|No, all WWE '13 dlc is released already and, with THQ having bought the farm, there won't be anymore.|
|Posted by: Spike Reaver Mar 1 2013, 02:34 AM|
Eh, well I guess we're stuck with what we got. The WWE games have been dissapointing me for awhile now. I did get RVD as a Legend in 2011, but that game took out so many moves. And played kind of slow. It seems like every few years the WWE games try to play more realistic and slow. I'd say SvR06 is another good example of this.
But anyway, I did get to play some 13 recently. Yesterday, I had gotten my 360 playing. I haven't touched that thing in forever. Chord problems, but I was able to play some RE5(Mercs and LIN) as well as 13. I always play on Legend.
It didn't take too long for me to hit an RKO and get the pin. I've just noticed, that while there are tons of gameplay improvements that I really like, there are plenty that I do not.
It doesn't seem to play as smooth as other WWE games have in the past.
HCTP for instance, I used to be able to whip out so many of RVD's moves, even in "combos" against my opponents, and human players. Like a friend of mine who uses Undertaker(American BA in HCTP obviously), I would actually have to utilize Van Dam's speed, as Taker can take so much damage comapred to RVD, and he does wayyy more damage with any given move comapred to RVD, and skillfully whip out these combos; like hitting the shoulder thrusts in the corner, to the rolling moonsault, to a summersault senton(strike), to a moonstault splash(grapple), etc, etc. and I could hit all of those moves consecutively. It's actually quite impressive if you can ever see it. I fricken owned with RVD. And same can be said with Jeff Hardy in 08 for instance.
I just feel that the game's mechanics have changed a good deal. The way grapples in the corner work, and everything else. It just doesn't run as "smooth" as it used to. Maybe it's more realistic, but whatever the case, it almost doesn't feel as fun.
I only played a few matches(without sound BTW, as I hadn't realized that I had to plug up the regular Red and White jacks, in addition to the HD Blue and Green and Red. Kind of reduntant, but apparently that's how it has to be done). I did a couple of regular matches, Cage, Ladder. Still a fun game, looks awesome, and it's clear to see how it's improved in many ways, but I still miss the fun that I had with certain previous games.
I'm going to say that HCTP, SvR, 08, 09 and 2010 are my fav's. I used to have some intense matches in 09, with a buddy playing as Orton against my Hardy.
It was nice playing as a wrestler, and being able to hit those unique, trademark, signature moves that really set the wrestler you were playing with apart from the others. It feels much more generic in 13, and just newer WWE games.
It's nice getting a "Comeback" and getting my opponent with some signature Orton Clotheslines, then his snap powerslam, but it seems like the good stuff fewer and farther between.
|Posted by: Rick Grimes Mar 1 2013, 07:34 AM|
The reason for this is because HCTP had fully-functioning weight classes, a feature removed from the game the following year and only partially restored in WWE '12 and '13.
|Posted by: Spike Reaver Mar 18 2013, 01:13 AM|
| Speaking of HCTP, I was playing again the other day. Still quite possibly my fav wrestling game.
What do you think is the absolute best wrestling game?
I've heard No Mercy tons of times, and I've played it probably twice, and it was years in between, and it's been years since. I honestly don't remember, but I do recall climbing ladders with Jeff Hardy, so I believe it must've been fun.
Otherwise, I think HCTP plays so smooth. So many moves, just a really awesome game. I can't think of too many complaints. I think there are some gameplay improvements later on, but HCTP just plays so smooth and perfect.
I think the reversals and timing and all work really well in 08 and 09. This was also before 2010, where the Strike and Grapple reversals weren't a single button, it used to be R2 for Grapplesa nd L2 for Strikes.
As far as games outside of the Smackdown series, Raw 2 has so many moves and can be pretty fun. But the gameplay is not smooth at all, it's actually pretty bad. Oh, and getting caught in a spot where you are being pinned, kick out, then the CPU pins you again before you can get up, then you kick out again, and then it repeats for like 5 minutes straight, no joke, makes you wanna punch a baby.
Otherwise Day Of Reckoning 2 is nearly perfect with it's gameplay. It just runs so smooth. It's all about timing, and the AI in that game will Eff You Up! It's a shame that series stopped there, as the new gen consoles were coming out, so no more sibling wrestling games for different platforms. Oh well, technically the SvR games did start to impliment features from the Raw, DoR and previous Smackdown games, so I guess it's all good.
I do feel like they need to do something different however. When I played 13 a few weeks ago, I got bored of it pretty quick. It's fun, but IDK. Somehow it just doesn't hold my attention.
|Posted by: Rick Grimes Mar 18 2013, 02:23 AM|
| HCTP is considered by many to be the best of the THQ games in terms of gameplay and customization and had probably the second best story mode after 24/7 Mode, though I unfortunately can't handle its CAW mode anymore. I just can't make any look human anymore. Even then, I tend to play the succeeding game more often since it had a better roster and improved controls with bigger movesets. And it gave us the dream match everyone had wanted for years and never got: Austin vs Goldberg.
Raw 2 had great potential, especially with the ability to fully customize the roster's attires with CAW parts. But like you said, gameplay didn't flow as smoothly as it could have. I still pop it in occasionally to try out new gimmicks on real superstars/divas, though. And dress some like women.
I never played the Day of Reckoning series.
But with THQ gone, for better or worse, that era is over and the 2K era has begun. 2K has done good things with the NBA franchise from what I know of it, so I'm cautiously optimistic. I just hope they build on what THQ and Yukes have done instead of scrapping everything and starting from scratch. There's no way in hell I'd put my money into a barebones game with half the features of its predecessors.
|Posted by: Spike Reaver Mar 19 2013, 04:23 PM|
I agree on the CAW mode. Actually, anything prior to 07 I just can't do. I had made this pretty hot chick in 07's CAW on 360. Plus Jeff Hardy of course. Don't even get me started on how annoying it is that RVD and Jeff missed out on being in the same game for HCTP, W19, 07/08 and 2010/2011.
They did have Wrestlemania X8 and Smackdown Shut Your Mouth, as well as that Crush Hour game, which is like twisted metal basically. And yes I do own that one. Mini-rant over.
Oh I didn't realize you could customize their clothes, I hadn't played it in so long, and when I did, it was pretty much straight to the action. I did mess with the movesets a little. There are so many awesome moves, and I really enjoy the way certain things work. Like when you get the enemy on the ropes, you can have a Finisher there. With RVD for instance, it's rolling thunder. While if you have the enemy on the ropes, you have like 4 different grapples, so I can also have the Rolling Splash and Rolling Cartwheel Moonsault move.
You ever planning to?
It consists of WX8, W19, DoR, and DoR2. DoR2 is really where you can see how the gameplay has improved, as well as the game not looking like shit. Like Raw2 unforuntaley does. Bad thing about DoR2 is that there is a Stamina system that can not be changed. Otherwise, it plays perfect.
The ability to attack opponents mid-move is something that I believe has also shown up in the most recent WWE game hasn't it?
Come on Grimes, isn't it fun to waste your money on something because of the name?
What happened to THQ?
I think 2010 was the last WWE game that I wasn't pretty dissapointed with. I had so much fun with that one, and pretty much thought it was the best for awhile. I had it on Wii, and then eventually on 360.
|Posted by: Rick Grimes Mar 20 2013, 01:16 AM|
I've played X8 and XIX (it wasn't called X9) and wasn't thrilled with it (more like blinded by the idea of WWF, WCW, and ECW superstars in one game), so I decided to stick with the Smackdown series. Didn't know they were part of the DoR series.
It was, but when my grandfather died we found ourselves $2,500 a month poorer and we no longer had said money to "waste".
Something similar to that.
|Posted by: Spike Reaver Mar 21 2013, 02:03 AM|
Oh yes, I forgot, XIX.
Well yeah, X8 and XIX, are part of the Gamecube series. I guess we can call it the DoR series, I do anyway.
WX8 is pretty bad. I like the roster, and just little things like that, but the gameplay holds it back, kind of like Raw 2, but worse.
XIX is actually a really nice improvement. But you didn't like it? DoR improves even more, and it definately peaked by DoR. I bet they could have done more, but since they just stopped making that series...
XIX is the sister game to HCTP anyway. You'll notice the same BGM's, and basically the same roster. One interesting thing about XIX, is the fights that you have in odd places. Like a shopping mall, and in a contruction site, fighting security guards and construction workers, who all know wrestling moves. It's pretty funny.
Oh, and I am so sick of the Ref in the WWE games. Seriously, they alway get in the way. And some of the earlier refs, like in HCTP, and even the DoR games, would reverse you, and even kick your ass if you attacked them. l
|Posted by: Rick Grimes Mar 21 2013, 07:34 AM|
That "revenge" mode was ridiculous.
Then don't mess him.
|Posted by: Spike Reaver Mar 23 2013, 02:46 PM|
Yeah pretty much, but pretty cool at the same time. I felt like Jean-Claude Van Damme in some action movie.
I guess WWE trains all of their security in the art of wrastlin', just in case, as well as the workers who are constructing nearby buildings and such.
I know right??
Usually in HCTP I'll just throw my opponent outside the ring, that way the ref stops moving and I can take him out, then I can grab a chair and give my opponent the Vandaminator!
I remember in one game, I was so pissed at the ref, I just beat on him the whole match, it may have been 2011. Turns out you can not bust the refs open and give them the crimson mask.
What was your favourite WWE game?
I had so many good matches in 2009 actually. I used to play pretty much all of the WWE game with a buddy, and we were pretty equal at 09, his Orton vs my Hardy. Of course Orton has a better overall score and can take more damage, but damn, we had some good matches in 09.
I used to play 12 with this one guy, and he would sometimes resort to spamming out running attacks. Which kind of makes sense, as it's almost not worth trying to hit regular grapples, wayyy too easy to reverse.
I've also had some really good matches against another friend, in HCTP. His America Badass Taker vs my RVD. Again, awesome matches, very equal in skill, even though I have to work harder, as pretty much every 5 hits from RVD equals like 1 from Undertaker.
But once I get those Chairs in the ring, it's all mine.
|Posted by: Rick Grimes Mar 24 2013, 12:56 PM|
But the player isn't supposed to feel like Van Damme in an action movie, it's supposed to be a wrestling game.
I've never had a reason to try.
Don't have one.
So you... need foreign objects to win? Well, whatever works for you, I guess. Too bad you don't have a PS3, otherwise I'd make you fall to the Kimura Lock just like all the rest. It'd be like a wrestling version of this-->
|Posted by: Spike Reaver Mar 25 2013, 11:30 AM|
Yeah, but Revenge is only an extra. The wrestling in the ring does the wrestling justice.
No favourite? Do you prefer the earlier Smackdown games, like HCTP, or do you like the era where the right analogue stick was used for grapples? Or maybe the most recent control differences seen in 12 and 13?
Hell nah! I use international objects! I certainly don't need a weapon, but once a chair and a ladder come into play, I know how to utilize them. It doesn't replace any skill I have, but is only an extension of my skillz.
And I'll get a Ps3 eventually. So you will get your wish and you can go one-on-one with the great one.
I forsee a great singles and Ladder match in the future. If you smell what the Rock is cookin'.
|Posted by: Rick Grimes Mar 25 2013, 12:21 PM|
And lack of a true story mode is an injustice.
Again, I don't have any preference.
I don't need any "extension" to my skills to put you in your place.
You better! I foresee your chosen representative crying in the middle of the ring while I stand over him, victorious.
|Posted by: Spike Reaver Mar 31 2013, 05:46 PM|
Perhaps. DoR and DoR2(which actually continues off from where the first one left off) are some of the better story modes in the WWE games.
24/7 Mode, was that in 08?
I liked the one in HCTP quite a bit. I know everyone says that, but it is one of the better ones.
Some of the story modes and Road To Wrestlemania's have some really silly and ridiculous cutscenes. I recall some fun in 07, playing as RVD, against Masters, and Trish went and gave everyone in the ring a low-blow, including the ref when he tried to take the belt away from her. Just ridiculous stuff.
We will see. I have my ways, and am extremely resilient.
The only problem I have had is the way playing online messes up the timing.
BTW, how do you feel about the pin system?
In earlier games you would simply press, I guess most all of, if not just the face buttons on your controller to try and kick out.
2010 however implimented a new system, that requires timing. I don't know how I feel about it. I have actually lost matches due to a problem with timing sometimes. I have also found myself in matches with a person who hits the timing every single time, even when it is just a sliver.
In which case I will use someone like Jericho and make them tap out, because there is no messing with a submission.
Psh, the only pose you will be doing is lying on your back, in the middle of the ring, with me on top!
BTW, I forgot to mention Cage Match before. I enjoy those too, especially like a Triple Threat or Fatal Four Way. It can be a bitch trying to get outta that cage.
I do think they should attempt to improve on the Cage though. Mainly once you get to the top. All you have to do is press the action button and BAM, you are on your way out.
Now what they should do, is impliment another set of QTE's, in which you have to hit the timing just right, like when climbing up and over, in order to climb down. That would make it more intense and realistic than just beating your opponent to the top and pressing the action button first.
They could even add another sliver that if you time it just right, instead of just climbing down another section before another QTE, that little sliver could make it to where you just let go and drop down to place both feet on the ground before your opponent. Whady think? haha
|Posted by: Rick Grimes Mar 31 2013, 08:02 PM|
Again, I don't know. Never played those two.
08 or 09, can't remember. Up until WWE '12, I always traded in the previous year's game due to not having the hard drive space for the saved data.
There was one, I don't remember which, that had a scenario where Candice Michelle's magic wand prop was actually magic and turned my CAW into a diva. That was funny. XD
WWE '13 first introduced the timing system. 2010 was still a button-masher.
You bring Jericho, he'll fall to the Kimura just like anyone else.
I always turn pin & submission on. They certainly don't need to add QTEs, which are getting to be overrated.